Log in once a day or so to feed. Recruit some friends, and strangers if you're the outgoing type. Help us become rulers of the world!
For Master vampires, towards the bottom of your Stat page are links that will help you spread the word.
Master vampires are able to gain power from their Master recruits.
Master vampires can acquire cash, create ghouls, form a clan, and generally have more fun.
This game is being developed and maintained without resorting to annoying ads or click-through referral schemes.
For the cost of one lunch you gain immortality!
A check or money order for $5 can be sent to: EPM Games, PO Box 2578, Appleton, WI 54912. Include your vampire ID# so we can make you a Master.
After logging in go to your Stat page. There you'll see any options currently available.
Once every calendar day you'll be able to feed. Feeding will raise your EPs, and can raise your power.
Another way to raise power is to recruit other players. When they register they must declare you as their mentor. When a Master vampire feeds, his/her mentor gains power too. That power boost goes all the way up the mentor chain, so the more Masters you have under you, the more powerful you can become.
What you try to feed on can influence what you gain, if the feeding attempt is successful. It's also possible to keep your Humanity rating at 100 by refusing to feed on unwilling victims.
Use the ranking table to learn the ID# of the vampire you'd like to attack. Then enter that ID# in the appropriate field on your Stat page. Vampires are able to make one attack per calendar day. If you have to travel far to attack your target your attack will be weaker. An attack on your mentor will break the lieutenant/mentor bond.
The attacker will see immediately how the attack went, and the target will be sent an email telling of the attack.
Apprentices can attack other Apprentices, and Masters can attack other Masters.
An Apprentice or Master can request to join a clan. Do so from your Stat page.
After you've requested membership it's up to the clan leader to accept you.
If you're a Master, and not a member of a clan then you can create your own clan. Use the Clan Stat page to do so, by clicking on a clan on the main page.
At the bottom you'll see an entry field for creating a clan. CREATING A CLAN COSTS 10 POINTS OF POWER.
The clan leader can accept aspiring members from the Clan Stat page.
You can spend your experience points (EPs) on skills. Skills can help you do better in combat. Clicking on the "Raise" button will raise your skill one point at a time, at a cost of one EP per click. But after you have 100 points in a skill, you'll only have a chance to raise the skill each time you click (still costing one EP per click). No skill can go higher than 255.
Your total skill values cannot exceed 500. When you have 500 and raise a point one of the other skill values will be randomly selected and reduced by one.
| Effortless Flight | If you have to travel to a different country, state, or even city before attacking, you are likely to be tired from the journey. Every point you have in Effortless Flight increases your chance of being less tired from such a trip. |
| Set Traps | With the Set Traps skill there's a chance anyone attacking you will be hurt by your traps before any combat begins. |
| Avoid Traps | If you're attacking someone who has the Set Traps skill, your Avoid Traps skill points may allow you to get past the traps without harm. |
| Double Attack | Your Double Attack skill gives you a chance to have your attack power doubled at the start of combat (but after traps). Only the vampire initiating the attack can benefit from Double Attack. |
| Combat Rage | Your Combat Rage skill adds to the damage you do in combat. |
| Weaken | Your Weaken skill subtracts from the damage your opponent does to you in combat. |
| Skilled Attack | With Skilled Attack you lessen the chance of your opponent dodging your blows. |
| Artful Dodger | The Artful Dodger skill gives you a chance to dodge combat damage (but not trap damage). |
Masters are able to earn cash, and can buy items with it using the 'My Stuff' link.
Weapons can be used in combat. Be sure to equip a weapon by setting your Current Weapon. Blessed weapons only help you if your Humanity is 100 or more. Cursed weapons can help you if your Humanity is below 100. Only a Humanity of 0 or less guarantees that a Cursed weapon will trigger. If your Humanity is over 0 the chance depends on your Humanity rating.
Many items have different levels of quality: LQ = Low Quality, MQ = Medium Quality, and XQ = Exceptional Quality.
If you own a coffin you may rest in it as a daily action choice. Doing so can regain lost power. Resting won't help if your power is already equal to your highest power value. The quality of your coffin affects the quality of your resting.
Set this to 'yes' if you want other vampires to be able to send a message to you through the game system. No one ever sees your email address. We simply act as a messenger, relaying the message to you.
You can then ignore the msg, or reply to it through the game system (by going to the stat page of the sender). Hitting the 'reply' button on your email program WILL NOT send a message back to the sender.
So far all the artwork was done by Gifny Richata and is copyright 2006, Entertainment Plus More, Inc. If you'd like submit artwork for VR let Hugh know.